/*
 * DG (DG Gaming Engine)  - API
 * Copyright (C) 2004  Bob Marks (marksie531@yahoo.com)
 * http://code.google.com/p/dng-gaming
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
package com.dg.gaming.api.common.playerstate;

import com.dg.gaming.api.common.Game;
import com.dg.gaming.api.common.Table;
import com.dg.gaming.api.common.util.DGLabels;

/**
 * State object for a player ready state.
 *
 * @author Bob Marks
 * @version Alpha 0.2.3
 */
public class PlayerStateReady extends PlayerState {

    public PlayerState sit() {
        return new PlayerStateViewing();
    }

    public PlayerState stand() {
        return new PlayerStateViewing();
    }

    public PlayerState start() {
        return new PlayerStateGameStarted();
    }

    public boolean canSit(Table table) {
        return false;
    }

    public boolean canStand(Table table) {
        return true;
    }

    public boolean canStart(Table table, Game game) {
        return false;
    }

    public boolean canOfferDrawResign() {
        return false;
    }

    /**
     * @see com.dg.gaming.api.common.playerstate.PlayerState#intValue()
     */
    public String stringValue() {
        return READY_TO_START;
    }

    public String toString() {
        return DGLabels.getInstance().get("ready");
    }
}
